Monopoly strategy6/25/2023 Don't mortgage these properties if you can avoid it. Try to mortgage first colored properties closest to GO, then a Single Utility, then Railroads and last The Utilities (Utilities produce a lot of cash, and you will need cash to unmortgage properties).īear in mind, though, that Illinois, New York, and Boardwalk have higher chances of getting landed on than many of the other properties, with Illinois the highest. When you must decide between mortgaging properties, use this list to prioritize. Mortgage single properties to raise cash if it helps you develop a color group up to at least three houses per property, (or hotels on the Light Blues or either Purple group). (You can't build on a color group you own if one of its properties is mortgaged). Try not to mortgage a property from a group where you own 2 or more properties unless you absolutely have to. Follow these guidelines when it comes time to mortgage. Mortgaging is essential to raise money at crucial moments in the game. ![]() Try to show your opponent why his or her demands are too high if you are unwilling to pay his price. (Nevertheless, if you feel you can show your opponent why a particular trade is worthwhile for both of you, don't hesitate to demonstrate why). You may get more than you thought you could. When you interest an opponent in a trade, try to let your adversary do most of the suggesting. Don't allow another player to persuade you to trade just for the sake of trading. Make a trade only if you're sure it will improve your chances of winning. You, on the other hand, should be in a position to put the cash to good advantage - by building further or bolstering your cash reserves. This means that he or she shouldn't be able to afford to develop a completed color group as a result of the trade. Trade for cash only if your "gain" is likely to be more than your opponent's. The lower-rent color groups are likely to give you trouble if you deplete your cash too early. If you end up with a completed color group whose dominance comes later in the game, don't overextend yourself. When trading developable properties, try to trade for properties of equal or greater value and those that lie closer to Free Parking.ĭetermine which color groups to trade for, based on what you can afford to develop, and which groups have a better chance if redeeming your investment. To complete a color group, your best trading material might include the Railroads, the Utilities, or the Dark Purple group, as well as single properties that do not yield an opponent a more dominant color group. Try to trade for a complete color group that can "dominate" quickly. To make beneficial trades, you need to be familiar with some basic principles.Įarly in the game, for instance, trade to get low cost, steady income producing properties: namely, the Railroads or Utilities! (Railroads are preferable over Utilities). Put the house on the first property if the group is Light Purple, Red, Yellow, or Green. When buying a second extra house for a three-property group, put it on the middle property if the group is Light Blue or Orange. Due to the low rents of these groups, you should try to build hotels here.Įarly in the game, develop a low rent color group as soon as you can in an attempt to bankrupt opponents before "heavier" color groups are developed against you. If you can afford an extra house, put it on the most expensive property of the color group.īuild up to the fourth house or hotel level only if you have plenty of cash to spare, unless the group is one of the first three on the board (Dark Purple, Light Blue, Light Purple). (Note that rents rise dramatically once a third house is added to a property). When you build, build according to these principles: Build a color group up to at least three houses per property before you start building on a second color group. You should build late in the game, in "all or nothing" situations if you think you can financially cripple an opponent by doing so. $300 to $400 in cash is recommended if there are one or more complete color groups developed against you. $150 to $200 is all the cash you need to hold onto if there are no other complete color groups against you. You should build when you can do so and still be left with enough cash to pay a "high probability" expense - namely, rents on Railroads or Utilities, Luxury Tax, and the "nasty" unexposed Community Chest or Chance cards. You should build when you form the first complete color group. However, this strategy results in losses when houses must be torn down to pay rents or other penalties often. Building advances your ability to bankrupt your opponents.
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